Movement is a more fluid 3D sculpt focused on the gestural parts of a figure. It’s sculpted in ZBrush and rendered in Maya with V-Ray. I wanted to play around with the look and feel of a real sculpture. The pose is inspired by a couple of small clay sculptures.
I have never tried to recreate a realistic clay look, and this was actually not as hard as I initially thought. My main philosophy for this project was to stay rough and try to imagine what it would be like to work with a real sculpture. I primarily made use of the ClayBuildup brush for big surfaces and the Dam_Standard
If you’re interested in my workflow and the techniques used, feel free to check out my tutorial I did for 3DToal.Hi-Res Version
If you’re interested in watching the sculpting workflow in ZBrush check out the video below.